I
remember the first time I saw his eyes. I was mesmerized by them. “You can see
the eyelashes!” my friend exclaimed in astonishment. He did indeed have great
eyes. Very detailed and yes, he even had eyelashes. This was 1987. We were 17
years old and the only escape from the dull monotony of working class life in
London's east end was the wonder of the multitude of worlds that video games
created.
There
I was in the sweaty, spunk smelling bedroom of my out of work teenage friend as
we loaded up the latest game on his Commodore 64 computer; The Last Ninja. A
game that achieved what we now term 'best in class' for pretty much everything.
The graphics were jaw droppingly beautiful. Not many games could claim a
‘beauty’ attribute in those days; 8 bit machines just weren’t powerful enough,
but Last Ninja achieved it.
And
it didn’t stop at the great graphics - the game play was top notch too. You
controlled a ninja walking through lush environments, fighting against baddies,
exploring, finding weapons and items and solving fairly simple puzzles (for the
most part at least). The Last Ninja was a showcase for video games. It played
like a dream and it sold by the shed load. I was young, completely hooked on
video games and this instantly became one of my all-time favourites.
It’s
now 2012. I’m sitting at home. My wife and two kids are asleep upstairs. I’ve
had somewhere in the region of thirty years of a wasted life playing games.
I've wasted the last fifteen years working in the games industry in the vain
hope of actually working on a game that I actually cared about. Old. Jaded and
bored by the glut of identikit AAA games, I thought a nice change of pace was
in order so I broke out the Amiga emulator.
I
scroll down the long list of games, trying to find one the peaks my interest
and there it is - The Last Ninja Remix! It takes seconds to load in comparison
to the several minutes of the C64 original and when it's finished, breaking
through time and space. Bridging 25 years of game play. There they are again.
Those stunning eyes of his still hypnotise me. And he still has eyelashes!
My
memory kicks in and within minutes I’m playing it like I’m still 17 with more
time on my hands than Scot Bakula in Quantum Leap. It's incredibly impressive
how much they managed to fit into this game. If you push aside the amazing
graphics and animations, you’ve got full combat, world interaction,
exploration, puzzles, multiple item usage, multiple weapons and they’ve even
got time for niceties such as praying to Buddha who gives you hints! Truly
impressive; for the time – this was up there.
So
I’m playing loving it all over again. And then, it comes. The first river
crossing!
Something
that has been hidden in the dark recesses of my mind kicks suddenly back into
life. ‘These river crossings were pretty hard to do weren’t they?’
Yes
they were Gigi. Yes they were. My body shivers. Last Ninja, for all its
greatness included one of the most frustrating mechanics ever in that each
level had one or two river crossings where you had reach the other side by
landing on several stepping stones. This wouldn’t be a big problem other than
the fact that using these stones required pixel perfect jumping – and I mean
‘pixel perfect’.
That
would still be ok (if a little hard) if it wasn’t for the fact that the
jumping mechanic on Ninja was fucking shit. It wasn’t awful as much as broken.
Performing a jump was a simple affair – you held down a direction, pressed the
button and Ninja jumps. There’s no control of him once you initiate it – he
just jumps and lands according to whether you performed a long or short jump.
The
problem is that you rarely land where you expect to land. Ninja seems to do
some kind of diagonal jump that takes him from bottom right to top left and
vice versa. The horrible jump combined with pixel perfect jumping sections was
a recipe for hardness 25 years ago. Today? It’s a game killer. Seriously. I’m sitting
here wondering how on earth I played this game back then. With only 3 lives on
level 1, I would have died again and again and again just trying to get across
these river sections. How I didn’t give up I just don’t know.
Today?
Well, thanks to emulators being incredibly sophisticated and frankly
outstanding pieces of software, I have two things that turn this game from pure
frustration to keeping its place of greatness.
1. Save
states
2. Cheats
Infinite
lives mean I can now die as many times as I need to try and get over the
jumping sections, but also, save states mean I don't have to go back to the
start if I make a major mistake.
To
give you an example of how hard those jumping sections are; level 2 has a fire
breathing dragon that cannot be beaten by combat. If you walk past it fries
your ninja arse instantly. So the puzzle is to find a magical orb that gives
you a shield of some sort that will let you walk past it unharmed.
The
orb has a time limit – something like 5 minutes. It is located on the other
side of the world from where the dragon lives. Not that big a deal when you
consider the levels are quite small. But when you realise that you have to
fight several baddies on the way, this make it a bit tougher. But then factor
that you have to overcome two, yes, that’s right TWO, jumping river crossing
sections that lie between the orb and the dragon… Well. How the fuck anyone
finished this level without cheats is beyond me. I know they did and I know I
did. But today. Bloody hell. It’s IMPOSSIBLE!
So
even though it’s still quite a tough thing to achieve and very frustrating, the
cheats and save states get me through it. I have to look at myself in the
mirror and realise I'm not the hard core gamer I once was. I still love all the
same hard corey things. But I no longer have the patience or the time to play
through excessively difficult sections in games anymore.
The
tolerance levels in video games have changed vastly in those 25 years for me. I
assume that younger gamers have that time. But do they have the patience? I'm
not so sure. Is this change in tolerance added to the lack of patience of today’s
youth what has made the entire games industry move towards linear corridor
games with high ratio of WOW:pace? I think so. And that's a shame. Not because
the shit jumping mechanic in Last Ninja is something I'd ever propose, but the
knock on effect of change but I do miss the ability to explore worlds. Some
games still have it I guess. But the high number of AAA's that use Call of Duty
as their blueprint has led to games becoming samey and boring in my opinion.
I'm sure the youth will disagree.
In
the meantime, if you’ve never played a Last Ninja game, well, I strongly
suggest you try it out. I recommend the C64 version as that’s the best one, but
the Amiga ‘Remix’ is still good if second best. I’d also say jump in at #1 –
don’t play 2 or 3 first. It’s a continuous story that spans all three games and
you do need to play them in order to appreciate it.
Hey!
How cool is that? I went through an entire blog post without using the word
‘bollocks’! Oh. L
Your friends' bedroom sounds er.... lovely :) Good account of how things have changed, particularly tolerance. I'd forgotten the horror of those Last Ninja river jumps, but even then I think I remember the absurdity of a Ninja who couldn't swim. No wonder he was the last one.
ReplyDeleteNinja kill tiger with bare hands. No likey water though. :)
ReplyDelete